一、修改技能
1.修改范围,伤害,类型
rangeharm(actor, targetX, targetY, 4, Damage, 0, 0, 1, 0, 0)
放到攻击触发前,通过skillid当作入口,修改damage为0,改为rangeharm造成伤害
2.取消释放前摇。制作魔法概率连发效果
releasemagic_target(actor,skill_id,1,skill_lv,mon,0)
二、宝宝
recallmob(actor,"神兽",skill_lv,30,0,0,1)
召唤宝宝
changemobability(actor,bb,i,"+",sx*skill_qh_lv*att[i],3000000)
修改宝宝属性1-12
changemobability(actor,bb,13,"+",30,3000000)
13修改攻速
changemobability(actor,bb,14,"+",3000,3000000)
修改移速