[i=s] 本帖最后由 zjk19921220 于 2025-4-10 03:59 PM 编辑 [/i]
function show(actor)
local jm =[[
<Img|x=193.0|y=102.0|esc=1|show=0|move=0|reset=1|img=public/common_questionBG.png|bg=1|loadDelay=1>
<Layout|x=823.0|y=94.0|width=80|height=80|link=@exit>
<Button|x=826.0|y=113.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit>
<Text|x=472.0|y=138.0|color=255|size=18|text=狂暴之力>
<Text|x=435.0|y=204.0|color=251|size=18|text=开启狂暴 攻击+10>
<Text|x=406.0|y=240.0|color=251|size=18|text=开启狂暴 对怪伤害+1000>
<Text|x=407.0|y=276.0|color=251|size=18|text=开始狂暴 杀怪掉落 +50%>
<Text|x=402.0|y=321.0|color=254|size=18|text=开启狂暴花费元宝50000>
<Img|x=365.0|y=300.0|img=public/1900000667_1.png|esc=0>
<Text|x=305.0|y=353.0|color=254|size=18|text=被人击杀失去狂暴之力,杀死带狂暴者获得30000元宝>
<Button|x=443.0|y=409.0|color=251|size=18|nimg=public/1900000662.png|text=开启狂暴|link=@kqkbzl>
]]
say(actor,jm)
end
function kqkbzl(actor)
local myyb=querymoney(actor,2) ----查人物当前元宝
local my21 = getflagstatus(actor,21) -----获取21号个人标识的值
if my21 == 1 then -----判断是否已经开通狂暴之力
sendmsg(actor, 1, '{"Msg":"<font color=\'#CDEE10\'>你已经开通过狂暴之力!</font>","Type":9}')
return
end
if myyb >= 50000 and my21 == 0 then -----判断元宝
changemoney(actor,2,"-",50000) ---扣元宝
confertitle(actor,"称号一", 1) --填加测试狂暴称号
setflagstatus(actor,21,1) --设置21号标识为1
sendmsg(actor, 1, '{"Msg":"<font color=\'#CDEE10\'>开通狂暴之力成功!</font>","Type":9}')
show(actor)
else
sendmsg(actor, 1, '{"Msg":"<font color=\'#CDEE10\'>元宝不足!</font>","Type":9}')
end
end
-------------------------QF触发------------------------
-------------人物死亡触发
function playdie(actor,hiter)
setflagstatus(actor,21,0) --设置21号标识为0
deprivetitle(actor,"称号一") -----删除测试狂暴称号
changemoney(hiter,2,"+",30000) ---给击杀增加30000元宝
sendmsg(actor, 1, '{"Msg":"<font color=\'#CDEE10\'>狂暴之力!</font>","Type":9}')
end